Tip of the Tentacle · Balance

Balance Report

Memories Gathered per Wave

What the bot earned each wave (line = median run, shaded = middle 80% of runs), against what one shop upgrade costs and what killing everything in the wave would pay.

Upgrades Affordable per Wave

Memories earned ÷ average upgrade price. The green band is the goal: about one upgrade per wave.

Survival

Share of runs where the bot had not yet taken a lethal hit by the end of each wave.

Per-Wave Data

Table