Tip of the Tentacle · Balance
Balance Report
Memories Gathered per Wave
What the bot earned each wave (line = median run, shaded = middle 80% of runs), against what one shop upgrade costs and what killing everything in the wave would pay.
Upgrades Affordable per Wave
Memories earned ÷ average upgrade price. The green band is the goal: about one upgrade per wave.
Survival
Share of runs where the bot had not yet taken a lethal hit by the end of each wave.