Tip of the Tentacle · Balance

Balance Report

Memories Gathered per Wave

What the bot earned each wave (line = median run, shaded = middle 80% of runs), against what one shop upgrade costs and what killing everything in the wave would pay.

Upgrades Affordable per Wave

Memories earned ÷ average upgrade price. The green band is the goal: about one upgrade per wave.

Survival

Share of runs where the bot had not yet taken a lethal hit by the end of each wave.

Boss Fights

How often the bot beat each boss, with the range the true rate is likely in (95%), and how long the fights it won took, from the boss appearing to its defeat.

Card Strength

Every weapon and item the bot ended runs with: how often, its share of the damage dealt, and how runs with it went against runs without it. "May be too strong / weak" means the difference is bigger than chance explains. It's a hint, not proof: cards bought late, or by runs already doing well, look better than they are.

Damage Taken by Source

What hurt the bot, as a share of all damage it took, and how many lethal hits each landed.

Per-Wave Data

Table