Tip of the Tentacle · Balance
Balance Report
Memories Gathered per Wave
What the bot earned each wave (line = median run, shaded = middle 80% of runs), against what one shop upgrade costs and what killing everything in the wave would pay.
Upgrades Affordable per Wave
Memories earned ÷ average upgrade price. The green band is the goal: about one upgrade per wave.
Survival
Share of runs where the bot had not yet taken a lethal hit by the end of each wave.
Boss Fights
How often the bot beat each boss, with the range the true rate is likely in (95%), and how long the fights it won took, from the boss appearing to its defeat.
Card Strength
Every weapon and item the bot ended runs with: how often, its share of the damage dealt, and how runs with it went against runs without it. "May be too strong / weak" means the difference is bigger than chance explains. It's a hint, not proof: cards bought late, or by runs already doing well, look better than they are.
Damage Taken by Source
What hurt the bot, as a share of all damage it took, and how many lethal hits each landed.