Pick how you'll play
Everything is on the game's page. Each version keeps its own progress.
Tidepool Keeper · version 0.2.3
You've inherited a tidepool called The Sundry, and the notebook of the keeper before you. The tide comes and goes on its own clock; come back when it does, see what it left, and fill the notebook a page at a time. Here's how it all works.
Chapter 1
Two ways to play, the same game.
Everything is on the game's page. Each version keeps its own progress.
tidepool-keeper-0.2.3-android.apk and open it. The first time, Android asks you to allow installs from your browser: allow it, then tap Install.Chapter 2
The pool is the home screen.
A short tutorial walks you round the first time; skip it or replay it from Settings whenever you like. The card at the top shows whether the tide is coming in or going out, the pool's mood in its own words, and when the next tide arrives.
Tap the pool and it ripples. Now and then a visitor drops by around a tide window, a gull, a crab, a small fish or a moth; tap them too.
Chapter 3
Every high and low tide is a window, by day or in the dark, and each one leaves something behind.
When windows have passed, the button says Collect 2 Windows (or however many). Press it and a wave washes the finds onto the pool. Tap each one to pick it up, or Gather All.
Everything you pick up, grouped by window. Counts are in words ("a handful"); tap a line for the exact number.
The tide chart, from 12 hours ago to 36 hours ahead, with the dark hours shaded. Every window arrives about 50 minutes later each day, so the rhythm keeps moving. Below it: the moon, the kind of tide, and a forecast of the next windows.
Chapter 4
Spend what you collect on gear, up to level 5 each. Each piece of gear faces one window; tap a window to point it there, and change your mind whenever you like.
| Gear | What it does | Each level |
|---|---|---|
| Drying Rack | Dries and sorts what the water leaves, so more of it is worth keeping. | +15% of everything from the window it faces |
| Tide Trap | A weighted basket set low in the pool for the occasional find. | +6% chance of the occasional find from that window |
| Catch Jar | Sealed jars hold a catch past its window, so a long absence costs less. | +2 days of catches kept from that window |
| Tide Almanac | Lets the Clipboard's forecast read further ahead. | 3, then 7, then 14 days |
Chapter 5
Every find gets a page, smudged until you've found it. Each one has a note from the keeper before you; write your own beneath it, then press the rubber stamp to keep the page.
Chapter 6
The button at the top right of the header.
Chapter 7